
MAME4ALL 1.4 (04/09/2008)
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Changes by Headoverheels:
- Fixed graphic priority in Xain'd Sleena.
- Added 7 new romset from MAME 0.37b7:
  + Batsugun Special Ver. (batugnsp)
  + Exerizer (Japan) (bootleg) (exerizrb)
  + Mahou Daisakusen (Japan) (mahoudai)
  + Pipi & Bibis / Whoopee (Japan) [bootleg ?] (pipibibi)
  + Shippu Mahou Daisakusen (Japan) (shippumd)
  + Sky Fox (skyfox)
  + Truxton II / Tatsujin II / Tatsujin Oh (Japan) (tatsujn2)

Changes by Slaanesh:
Use Cyclone for M68010 as well as M68000 CPUs.
This gives a good speed up for games such as Gauntlet, Marble Madness and other Atari games.

Changes by Franxis:
Raiden CPU frequency fixed (reduced from 20 to 10 MHz). Still very slow.

MAME4ALL 1.3 (05/04/2008)
-------------------------
Changes by Headoverheels:
- New Gaelco games added (MAME 0.37b7): Big Karnak (bigkarnk) and Biomechanical Toy (biomtoy).
- New SunA 8 bit games added (MAME 0.37b15): Hard Head (hardhead), Hard Head (Bootleg) (hardhedb) and Rough Ranger (rranger).
- Optimizations in Xain'd Sleena.
- Fixed the NEC cpu bug that caused slowdowns in Raiden (MAME 0.37b15).
- Fixed some bugs in the I86/NEC cpu emulation. This includes raster effects problems in Geostorm and the 99 credits bug in Lethal Thunder (MAME 0.66).

Changes by Franxis:
- Cheats support added.
- Auto-fire support. Thanks to the code by AGAWA Koji.
- Jackal has been corrected.

Changes by Slaanesh:
- Optimizations in Commando (now it uses tilemaps).

MAME4ALL 1.2 (18/03/2008)
-------------------------
Another bug fix version:
- The random games launching problem has been corrected.
- Random problems with USB joypads should be gone.
- The four players can be controlled with the GP2X joypad.
- The coinage and start buttons of the four players can be controlled with the GP2X joypad (see readme.txt).
- Problem with Namco System 1 games has been solved.
- The vector games visualization is improved using antialias and translucency.
- Fixed screen orientation in Dodonpachi and Dangun Feveron.

MAME4ALL 1.1 (16/03/2008)
-------------------------
Bug fix version:
- Improved the DrZ80 compatibility. A lot of new games are compatible (NeoGeo games, Bubble Bobble, Tokio, etc).
- High Scores support. Thanks to PalMAME for the hiscore.dat file.
- Fixed the video output in the vector games.
- Fixed the video orientation in the Bubble Bobble bootleg version (Bobble Bobble).
- Bubble Bobble can be played fullspeed now thanks to the DrZ80 core. I recommend to use the bootleg versions
  (Bobble Bobble and Super Bubble Bobble) because the emulation is faster.
- New great skins for the menu by Pedator.

MAME4ALL 1.0 (11/03/2008)
-------------------------
The following things have been changed to the version shown on the RetroMadrid 2008 fair:
- No more lock-ups.
- Configuration files per game.
- The sound volume can be changed in rotated modes (VolUp or VolDown + START).
- The sound volume is not reset after a pause.
- Documentation added.

MAME4ALL Private Beta (08/03/2008)
----------------------------------
This port has been first shown in the RetroMadrid 2008 fair on 8th of march in Madrid (Spain) (www.retromadrid.es):
- Based on MAME 0.37b5.
- Support for 2240 romsets.
- Compatible with GP2X F100 and F200.
- Support for up to 4 USB joypads.
- Full 64 MB RAM support.
- GP2X clock: 66 to 300 MHz.
- Video depth: auto, 8 bit and 16 bit.
- Video modes: standard, scaled, 4:3, rotated, border and TATE.
- Sound options: 11 to 44 KHz (mono and stereo).
- Underclock and overclock supported.
- Selectable Cyclone and DRZ80 ASM cores.
- Compatible with TV-Out (PAL and NTSC).
- RAM tweaks integrated.
- Only one executable (console based) with a separate frontend to select the games.
- Access to the original MAME GUI.
- Better performance than the previous port in a lot of games.
