A/D A/D Ed Ed Gd c c
Move Dmg Stun st la ed tt Gd Ht Gd Ht Eg HL c e s Notes
Close LP 40 50 4 6 7 16 -2 +1 10 13 20 HL o o o -
Close MP 90 100 5 2 14 20 -2 +1 13 16 40 HL x o o -
Close HP 140 200 7 4 20 30 -6 -1 17 22 60 HL x x x -
Close LK 30 50 4 2 10 15 -1 +2 10 13 20 HL x x x -
Close MK 90 100 5 2 15 21 -3 0 13 16 40 HL x o o -
Close HK 140 200 7 4 21 31 -5 -1 19 23 60 HL x x x -
Far LP 40 50 4 2 5 10 +5 +8 11 14 20 HL o o o -
Far MP 90 100 4 2 10 15 +2 +5 13 16 40 HL x x x -
Far HP 140 200 12 3 18 32 -3 +1 17 21 60 HL x x x -
Far LK 30 50 4 2 7 12 +2 +5 10 13 20 HL x o o -
Far MK 90 100 7 6 18 30 -10 -7 13 16 40 HL x x x -
Far HK 140 200 11 4 16 30 -2 +2 17 21 60 HL x x x -
crouch LP 30 50 4 3 6 12 +2 +5 10 13 20 HL o o o -
crouchMP 80 100 8 5 12 24 -3 +3 13 19 40 HL x x x Forces stand
crouch HP 120 200 12 4 16 31 -2 +2 17 21 60 HL x x o -
crouch LK 40 50 3 3 7 12 +1 +4 10 13 20 L x o o Low attack
crouch MK 90 100 9 4 15 27 -5 -2 13 16 40 L x x x Low attack
crouch HK 120 200 9 5 18 31 -5 D 17 - 60 L x x x Low attack, cannot fast recover
Jump up LP 60 50 5 5 - - - 8 11 20 H - - - -
Jump up MP 90 100 7 4 - - - 11 15 40 H - - - -
Jump up HP 140 200 10 6 - - - 15 18 60 H - - - -
Jump up LK 50 50 7 4 - - - 8 11 20 H - - - -
Jump up MK 90 100 9 5 - - - 11 15 40 H - - - -
Jump up HK 120 200 9 6 - - - 15 18 60 H - - - -
Jump forward LP 60 50 6 5 - - - 8 11 20 H - - - -
Jump forward MP 90 100 7 3 - - - 11 15 40 H - - - -
Jump forward HP 120 200 11 6 - - - 15 18 60 H - - - -
Jump forward LK 50 50 7 4 - - - 8 11 20 H - - - -
Jump forward MK 90 100 9 10 - - - 11 15 40 H - - - -
Jump forward HK 120 200 9 6 - - - 15 18 60 H - - - -
D
+
HP
(air)
110 150 6 7 - - - 15 19 60 H - - - -
D
+
LK
(air)
50 50 8 6 - - - 8 11 20 H - - - -
U
+
MP
(air)
100 500 4 6 - - - 11 15 40 H - - - -
U
+
HP
(air)
120 600 6 12 - - - 15 19 60 H - - - -
DF
+
HK
120 200 14 7 22 42 -11 D 17 - 60 L x x x Low attack, cannot fast recover
Focus Attack LVL 1 90 100 23 5 32 59 -21 -21 15 15 20 HL - - - -
Focus attack LVL 2 120 150 18
+
15
5 32 69 -15 D 21 - 40 HL - - - -
Focus attack LVL 3 170 200 65 5 32 101 D D - - 60 - - - - -
Forward Throw 160 180 3 2 20 24 - D - - 40 0.9 - - - Throw range 0.9
Back throw 160 180 3 2 20 24 - D - - 40 0.9 - - - Throw range 0.9
Spinning Piledriver LP 200 100 2 2 52 55 - D - - 40/100 1.65 x x x Throw range 1.65
Spinning Piledriver MP 220 150 2 2 50 53 - D - - 40/100 1.45 x x x Throw range 1.45
Spinning Piledriver HP 240 200 2 2 48 51 - D - - 40/100 1.35 x x x Throw range 1.35
Spinning Piledriver EX 220 150 4 2 47 52 - D - - 0/0 1.35 x x x 1~5 TBA Throw range 1.35
Banishing Flat LP 120 100 11 2 21 33 -7 -5 15 17 30/30 HL x x o 6~20 TBA
Banishing Flat MP 130 150 13 2 22 36 -8 -6 15 17 30/30 HL x x o 8~22 TBA
Banishing Flat HP 140 200 16 2 23 40 -9 -7 15 17 30/30 HL x x o 9~25 TBA
Banishing Flat EX 80
+
80
50
+
50
13 1
+
1
27 41 -9 D 18 18 0/0 HL x x o 1~13f invincible, 14~22 TBA Pursuit property
Lariet PPP 120
+
140
150
+
200
4 2
(4)
7
(2)
7
(3)
9
(2)
8
(4)
3
14 68 -44 D 20 - 30/40 HL x x o 1~3 TBA 1~54 TBA 6~54 TBA
Laret KKK 110
+
130
100
+
150
4 2
(4)
5
(3)
8
(4)
3
14 46 -23 D 20 - 30/30 HL x x o 1~32 TBA 1~32 TBA
Double German Suplex 230 200 2 2 45 48 - D - - 30/140 1.0 - - - Throw range 1.0
Double German Suplex EX 250 200 2 2 45 48 - D - - 0/0 1.0 - - - TBA Throw range 1.0
Running Bear Grab 200 150 1 2 45 47 - D - - 30/80 0.9 - - - Throw range: light 2.9, medium 3.2, hard 1.2
Running Bear Grab EX 220 200 1 2 45 47 - D - - 0/0 0.9 - - - TBA Throw range 5.0
Super Combo 500 0 1
+
0
2 46 49 - D - - 0/0 1.2 - - - 1TBA Throw range 1.2
Ultra Combo 600 0 1
+
0
2 46 49 - D - - 0/0 1.4 - - - 1TBA Throw range 1.4
A/D A/D Ed Ed Gd c c
Move Dmg Stun st la ed tt Gd Ht Gd Ht Eg HL c e s Notes