A/D A/D Ed Ed Gd c c
Move Dmg Stun st la ed tt Gd Ht Gd Ht Eg HL c e s Notes
Close LP 30 50 4 2 7 12
+
2

+
5
10 13 20 HL o o o -
Close MP 80 100 5 2 10 16
+
2

+
5
13 16 40 HL x o o -
Close HP 100 200 6 2 23 30 -7 -2 17 22 60 HL x o o Forces stand
Close LK 30 50 4 2 6 11
+
3

+
6
10 13 20 HL x x x -
Close MK 30
+
50
50
+
50
7 2
(4)
3
11 26 0
+
3
13 16 40
+
20
HL x o o 1st hit cancellable
Close HK 110 200 8 2 21 30 -5 0 17 22 60 HL x x o Forces stand
Far LP 20 50 5 2 5 11
+
4

+
7
10 13 20 HL o o o -
Far MP 90 100 7 2 12 20 0
+
3
13 16 40 HL x x x -
Far HP 120 200 9 3 16 27 -1
+
3
17 21 60 HL x x x -
Far LK 40 50 6 2 7 14
+
2

+
5
10 13 20 HL x x x -
Far MK 70 100 10 1 17 27 -4 -1 13 16 40 HL x x x -
Far HK 90 150 17 2 17 35
+
2
D 17 - 60 HL x x x Floating
crouch LP 30 50 4 2 8 13
+
1

+
4
10 13 20 HL o o o -
crouchMP 80 100 7 3 10 19
+
1

+
4
13 16 40 HL x o o -
crouch HP 100 200 14 2 30 45 -14 -10 17 21 60 HL x x x -
crouch LK 20 50 4 2 9 14 0
+
3
10 13 20 L o o o Low attack
crouch MK 70 100 6 1 16 22 -3 0 13 16 40 L x o o Low attack
crouch HK 110 200 12 2 22 35 -6 D 17 - 60 L x x x Low attack, cannot fast recover
Jump up LP 50 50 5 7 - - - - 8 11 20 H - - - -
Jump up MP 80 100 6 5 - - - - 11 15 40 H - - - -
Jump up HP 100 200 5 7 - - - - 15 18 60 H - - - -
Jump up LK 50 50 5 6 - - - - 8 11 20 H - - - -
Jump up MK 90 100 4 6 - - - - 11 15 40 H - - - -
Jump up HK 110 200 6 4 - - - - 15 18 60 H - - - -
Jump forward LP 50 50 6 6 - - - - 8 11 20 H - - - -
Jump forward MP 80 100 6 9 - - - - 11 15 40 H - - - -
Jump forward HP 100 200 7 5 - - - - 15 18 60 H - - - -
Jump forward LK 50 50 6 7 - - - - 8 11 20 H - - - -
Jump forward MK 80 100 7 5 - - - - 11 15 40 H - - - -
Jump forward HK 50
+
40
50
+
100
7 3
(4)
3
- - - - 15 18 60
+
20
H - - - Floating
F
+
MK
60 50 21 2 16 38 -4 -1 13 16 40 L x x x -
DF
+
MK
50 50 21 2 17 34 0
+
3
13 16 40 HL x x x -
F
+
HP
100 150 19 5 18 41 -5 D 17 - 60 HL x x x -
DF
+
MK
(air)
90 100 11 G - - - - 11 15 40 HL x x x Pursuit property
Target Combo 1 90 100 8 2 21 - -5 D 17 - 30 HL x x x 2.Hit will only hit Standing opponents
Focus Attack LVL 1 80 100 21 2 35 57 -21 -21 15 15 20 HL - - - Low attack
(must be a typo)
Focus attack LVL 2 100 150 18
+
11
2 35 65 -15 D 21 - 40 HL - - - -
Focus attack LVL 3 160 200 58 2 35 94 D D - - 60 - - - - -
Forward Throw 150 120 3 2 20 24 - D - - 40 0.9 - - - Throw range 0.9
Back throw 130 160 3 2 20 24 - D - - 40 0.9 - - - Throw range 0.9
Messiah Kick LK 80 100 24 2 8
+
20
53 -9 -5 20 24 20/30 HL x x x -
Messiah Kick MK 80 100 26 2 11
+
20
58 -12 -8 20 24 20/30 HL x x x -
Messiah Kick HK 80 100 35 2 5
+
20
61 -6 -2 20 24 20/30 HL x x x -
Messiah Kick EX 20x4
+
50
10x4
+
50
11 3
(1)
2
(1)
2
(1)
2
(8)
2
6
+
27
65 -14 -10 20 24 0/0 HL x x x 1~16f invincible
Messiah Kick LK followup 80 100 12 4 14
+
21
50 -18 D 20 - 20/30 HL x x o 1~11f invincible, Pursuit property
Messiah Kick MK followup 100 100 19 2 19 39 0 D 20 - 20/30 L x x x Low attack, cannot fast recover
Messiah Kick HK followup 120 150 26 5 17 47 -1 D 20 - 20/30 H x x x Mid attack, cannot fast recover
Tornado Galaxy LP 40
+
50
50
+
50
10 8
(6)
2
20 45 -1 D 20 24
+
-
20/10
+
20
HL x x o 1st hit pursuit property, Armor break, 1st hit cancellable
Tornado Galaxy MP 40
+
40
+
70
50x3 14 21
(5)
2
20 61 -1 D 20 24
+
-
20/10
+
10
+
20
HL x x o 1st hit pursuit property, Armor break, 1st hit cancellable
Tornado Galaxy HP 40
+
40
+
80
50x3 15 21
(5)
2
20 62 -1 D 20 24
+
-
20/10
+
10
+
20
HL x x o 1st hit pursuit property, Armor break, 1st hit cancellable
Tornado Galaxy EX 0
+
160
0
+
100
11 19
(3)
1
22 55 -2 D 20 24
+
-
0/0 HL x x o TBA 2nd hit pursuit property, armor break
Jatotsu Nature LP 40x5 40x5 8 1x5 1
+
17
43
+
2

+
5
20 24 20/16 HL - - - Pursuit property
Jatotsu Nature MP 40x7 40x7 7 1
+
1
+
2
+
1x3
+
2
2
+
17
52 0
+
4
20 24 20/16 HL - - - Pursuit property
Jatotsu Nature HP 40x7 40x7 6 1x3
+
2
+
1x3
4
+
17
51 - - 20 24 20/16 HL - - - Pursuit property
Jatotsu Nature EX 40x7 30x7 7 1
+
2
+
1
+
2
+
1x3
15
+
17
56 - - 20 24 0/0 HL - - - 1~10f invincible, Pursuit property
Super Combo LP 100
+
80
+
150
0 1
+
6
1
(14)
1
29 51 -9 - 20 - 0/0 HL - - - 1~6f invincible, Pursuit property, 2nd hit armor break
Super Combo MP 100
+
80
+
150
0 1
+
13
2
(14)
1
29 59 -9 D 20 - 0/0 HL - - - 1~7f invincible, Pursuit property, 2nd hit armor break
Super Combo HP 100
+
80
+
150
0 1
+
15
3
(14)
1
29 62 -9 D 20 - 0/0 HL - - - 1~2f invincible, Pursuit property, 2nd hit armor break
Ultra Combo 38x9
+
173
0 1
+
8
3
(6)
3
(10)
3
(22)
3
(17)
2
(6)
3
(9)
3
(2)
3
(14)
2
32 151 -13 D 20 - 0/0 HL - - - 1~9f invincible, Pursuit property, 9th hit armor breaks
A/D A/D Ed Ed Gd c c
Move Dmg Stun st la ed tt Gd Ht Gd Ht Eg HL c e s Notes