A/D A/D Ed Ed Gd c c
Move Dmg Stun st la ed tt Gd Ht Gd Ht Eg HL c e s Notes
Close LP 20 50 3 2 7 11 +2 +5 10 13 20 HL o o o -
Close MP 60 100 4 3 14 20 -3 0 13 16 40 HL x o o -
Close HP 120
[70]
200
[150]
5 4 15 23 -1 +4 17 22 60 HL x o o Forces stand
Close LK 30 50 3 3 8 13 0 +3 10 13 20 HL o x x -
Close MK 60 100 5 2 16 22 -4 -1 13 16 40 HL x x x -
Close HK 130 200 6 3 18 26 -3 +1 17 21 60 HL x x x -
Far LP 30 50 4 2 7 12 +2 +5 10 13 20 HL o o o -
Far MP 80 100 5 4 14 22 -4 -1 13 16 40 HL x o o -
Far HP 120 200 5 3 14 21 +1 +5 17 21 60 HL x x o -
Far LK 40 50 5 2 9 14 0 +3 10 13 20 HL o x x -
Far MK 70 100 7 4 12 22 -2 +1 13 16 40 HL x x x -
Far HK 110 200 13 5 14 31 -1 +3 17 21 60 HL x x x -
crouch LP 30 50 4 2 8 13 +1 +4 10 13 20 HL o o o -
crouch MP 70 100 4 5 10 18 -1 +2 13 16 40 HL x o o -
crouch HP 100
[70]
200
[150]
5 4 23 31 -9 -4 17 22 60 HL x x x Forces stand
crouch LK 30 50 4 2 9 14 0 +3 10 13 20 L o x x Low attack
crouch MK 70 100 7 4 14 24 -4 -1 13 16 40 L x x x Low attack
crouch HK 110
+
140
200 6 4
(20)
4
17 50 -3 D 17 - 60 L x x o Low attack, 1st hit cancellable, cannot fast recover
Jump up LP 50 50 5 2 - - - - 8 13 20 H - - - -
Jump up MP 80 100 7 4 - - - - 11 16 40 H - - - -
Jump up HP 100 200 7 3 - - - - 15 20 60 H - - - -
Jump up LK 40 50 7 6 - - - - 8 11 20 H - - - -
Jump up MK 80 100 7 6 - - - - 11 15 40 H - - - -
Jump up HK 100 200 6 3 - - - - 15 18 60 H - - - -
Jump forward LP 50 50 6 6 - - - - 8 11 20 H - - - -
Jump forward MP 80 100 5 5 - - - - 11 15 40 H - - - -
Jump forward HP 100 200 5 5 - - - - 15 18 60 H - - - -
Jump forward LK 30 50 5 5 - - - - 8 11 20 H - - - -
Jump forward MK 60 100 5 6 - - - - 11 15 40 H - - - -
Jump forward HK 100 200 6 5 - - - - 15 18 60 H - - - -
overhead f
+
MP
80 100 15 3 14 31 -3 0 13 16 40 H x x x Mid attack
f
+
HP
120 200 8 3 15 25 0 +4 17 21 60 HL x x x -
B or F
+
LK
50 50 7 4 18 28 -11 -6 10 15 20 HL x x x -
B or F
+
MK
60 100 11 4 14 28 -4 -1 13 16 40 HL x x x -
B or F
+
HK
(close)
120 200 16 6 12 33 0 +4 17 21 60 HL x x x -
DF
+
HK
110 200 11 2 17 29 -1 D 17 - 60 HL x x x -
Target Combo 1 80 100 15 3 - -3 0 40 H x x x Mid atack
Focus Attack LVL 1 60 100 21 2 35 57 -21 -21 15 15 20 HL - - - -
Focus attack LVL 2 80 150 18
+
12
2 35 65 -15 D 21 - 40 HL - - - -
Focus attack LVL 3 140 200 65 2 35 101 D D - - 60 - - - - -
Forward Throw 120 100 3 2 20 24 - D - - 40 0.9 - - - Throw range 0.9
Back throw 120 80 3 2 20 24 - D - - 40 0.9 - - - Throw range 0.9
F
+
LP
+
LK
(air)
150 150 3 2 - - - D - - 40 1.25 Throw range 1.25
B
+
LP
+
LK
(air)
150 150 3 2 - - - D - - 40 1.25 Throw range 1.25
Sonic Boom LP 50 50 9 - 29 29 +6 +10 18 22 20/20 HL x x o charge 55f
Sonic Boom MP 50 50 9 - 31 31 +4 +8 18 22 20/20 HL x x o charge 55f
Sonic Boom HP 50 50 9 - 33 33 +2 +6 18 22 20/20 HL x x o charge 55f
Sonic Boom EX 50
+
50
50
+
50
11 - 39 39 +1 +4 13 16 0/0 HL x x o Pursuit property, charge 55f
Somersault LK 130
[70)
200
[100]
4 11 20
+
23
57 -33 D 20 - 30/40 HL x x o 1~3f invincible, 4~14f cannot be thrown, TBA Armor break, charge 55f
Somersault MK 140
[70]
200
[100]
4 11 22
+
23
59 -35 D 20 - 30/40 HL x x o 1~3f invincible, 4~14f cannot be thrown, TBA Armor break, charge 55f
Somersault HK 160
[70]
200
[100]
4 11 24
+
23
61 -37 D 20 - 30/40 HL x x o 1~3f invincible, 4~14f cannot be thrown, TBA Armor break, charge 55f
Somersault EX 100
+
80
150
+
100
4 2
+
9
24
+
23
61 -35 D 20 - 0/0 HL x x o 1~5f invincible, 6~14f cannot be thrown, TBA Armor break, Pursuit property, charge 55f
Super Combo LK 95
+
40
+
40
+
60
+
30
+
80
0 1
+
2
1
+
5
+
2
(9)
1
+
8
+
2
20
+
23
73 -24 D 20 - 0/0 HL x x x 1~8f invincible, 13~21f cannot be thrown, Pursuit property, charge 55f
Super Combo MK 95
+
40
+
40
+
60
+
30
+
80
0 1
+
3
1
+
5
+
1
(14)
1
+
8
+
2
22
+
23
80 -26 D 20 - 0/0 HL x x x 1~9f invincible, 18~26f cannot be thrown, Pursuit property, charge 55f
Super Combo HK 95
+
40
+
40
+
60
+
30
+
80
0 1
+
5
1
+
5
+
1
(19)
1
+
8
+
2
24
+
23
89 -28 D 20 - 0/0 HL x x x 1~11f invincible, 25~33f cannot be thrown, Pursuit property, charge 55f
Ultra Combo 90
+
45x7
+
98
0 1
+
6
1
+
3
+
1
(30)
1
+
1
+
1
+
2
+
1
31
+
66
144 -77 D 20 - 0/0 HL x x x 1~10f invincible, Pursuit property, charge 55f
A/D A/D Ed Ed Gd c c
Move Dmg Stun st la ed tt Gd Ht Gd Ht Eg HL c e s Notes