A/D A/D Ed Ed Gd c c
Move Dmg Stun st la ed tt Gd Ht Gd Ht Eg HL c e s Notes
Close LP 25
+
15
30
+
20
4 3
(8)
3
11 28 -3 0 13
+
10
16
+
13
20
+
20
HL o o o TBA
Close MP 50
+
30
50
+
50
5 3
(8)
2
14 31 -2
+
4
13 16
+
13
40
+
20
HL x o o TBA First hit forces stand
Close HP 80
+
30
100
+
100
4 3
(8)
2
20 36 -4 0 17 22
+
21
60
+
20
HL x o o TBA TBA
Close LK 30 50 5 2 9 15 0
+
3
10 13 20 HL x x x -
Close MK 70 100 7 2 16 24 -4 -1 13 16 40 HL x o o -
Close HK 100
[30]
150
[50]
6 6 16 27 -4 0 17 21 60
[20]
HL
[H]
x x x 6-10f hits
[HL], 11-12f hits
[H], Forces stand
Far LP 30 50 5 3 5 12
+
3

+
6
10 13 20 HL o x o -
Far MP 80 100 5 6 11 21 -3 0 13 16 40 HL x x o -
Far HP 130 200 12 3 17 31 -2
+
2
17 21 60 HL x x x -
Far LK 40 50 5 3 8 15 0
+
3
10 13 20 HL x x x -
Far MK 80 100 8 3 15 25 -4 -1 13 16 40 HL x x x -
Far HK 100 200 14 2 19 34 -3
+
1
17 21 60 HL x x x -
crouch LP 30 50 5 2 6 12
+
3

+
6
10 13 20 HL o o o -
crouchMP 70 100 7 3 10 19
+
1

+
4
13 16 40 HL x o o -
crouch HP 70
+
40
100
+
50
8 2
+
2
22 33 -6 D 17 22
+
-
60
+
20
HL x o o 1st hit forces stand, 2nd hit launches
crouch LK 20 50 5 3 7 14
+
1

+
4
10 13 20 L o o o Low attack
crouch MK 60 100 8 5 13 25 -4 -1 13 16 40 HL x o o -
crouch HK 100 200 11 3 25 38 -10 D 17 - 60 L x o o Low attack, cannot fast recover
Jump up LP 50 50 5 4 - - - - 8 11 20 H - - - -
Jump up MP 80 100 5 6 - - - - 11 15 40 H - - - -
Jump up HP 100 200 5 4 - - - - 15 18 60 H - - - -
Jump up LK 50 50 5 8 - - - - 8 11 20 H - - - -
Jump up MK 80 100 4 6 - - - - 11 15 40 H - - - -
Jump up HK 100 200 5 4 - - - - 15 18 60 H - - - -
Jump forward LP 50 50 5 8 - - - - 8 11 20 H - - - -
Jump forward MP 80 100 5 10 - - - - 11 15 40 H - - - -
Jump forward HP 100 200 5 8 - - - - 15 18 60 H - - - -
Jump forward LK 50 50 4 5 - - - - 8 11 20 H - - - -
Jump forward MK 70 100 5 6 - - - - 11 15 40 H - - - -
Jump forward HK 110 200 5 5 - - - - 15 18 60 H - - - -
F
+
MK
80 100 7 2 16 24 0
+
3
17 20 40 HL x x x 8f Forward Dash Cancellable
Focus Attack LVL 1 60 100 21 2 35 57 -21 -21 15 15 20 HL - - - -
Focus attack LVL 2 80 150 18
+
12
2 35 66 -15 D 21 - 40 HL - - - -
Focus attack LVL 3 140 200 65 2 35 101 D D - - 60 - - - - -
Forward Throw 130 140 3 2 20 24 - D - - 40 0.9 - - - Throw range 0.9
Back throw 130 140 3 2 20 24 - D - - 40 0.9 - - - Throw range 0.9
Change of Direction LP 30 50 14 3 29 45 -7 -2 24 29 20/30 HL x x o -
Change of Direction MP 35 50 16 3 25 43 -3
+
2
24 29 20/30 HL x x o -
Change of Direction HP 40 50 17 3 25 44 -3
+
2
24 29 20/30 HL x x o -
Change of Direction EX 40 50 16 3 25 43 -3
+
2
24 29 0/0 HL x x o 1-16f Hyper Armor
Second Middle 40 50 15 4 28 46 -9 -4 22 27 10/20 H x x x
Second Low 50 50 22 4 24 49 -5 -1 - 26 20/30 L x x o
Finish Middle 80 40 10 2 44 55 -35 D 10 - 10/30 H x x x Armor break
Finish Low 150 100 22 2 53 76 -44 D 10 - 30/30 L x x x Armor break
Wheel Kick LK 120 200 20 7 2
+
19
47 -8 -3 17 22 30/40 H x x x 1~26f TBA Forces stand, TBA
Kick Wheel MK 140 200 24 7 2
+
20
52 -9 -4 17 22 30/40 H x x x 1~30f TBA Forces stand, TBA
Kick Wheel HK 160 200 27 7 1
+
22
56 -10 -5 17 22 30/40 H x x x 1~32f TBA Forces stand, TBA
Kick Wheel EX 120
+
60
100
+
100
17 7
+
3
2
+
19
47 -6 -1 17 22 0/0 H x x x 1~26f TBA Forces stand, TBA
Marseille Roll LK - - - - 27 27 - - - - 20/0 - - - - 5~26f hit invincible, can be thrown, TBA EXTBA
Marseille Roll MK - - - - 30 30 - - - - 20/0 - - - - 5~29f hit invincible, can be thrown, TBA EXTBA
Marseille Roll HK - - - - 32 32 - - - - 20/0 - - - - 5~31f hit invincible, can be thrown, TBA EXTBA
Marseille Roll EX - - - - 32 32 - - - - 0/0 - - - - 1~31f hit invincible, can be thrown, TBA EXTBA
Sky Fall LP 0
+
140
100 5 2 31 37 - D - - 30/0
+
100
- - - - TBA
Sky Fall MP 0
+
150
150 6 4 31 40 - D - -- 30/0
+
100
- - - - TBA
Sky Fall HP 0
+
160
200 9 6 31 45 - D - - 30/0
+
100
- - - - TBA
Sky Fall EX 0
+
160
150 6 2 31 38 - D - - 0/0 - - - - 1-5f hit invincible
Tornado Throw LP 180 100 5 2 51 57 - D - - 30/80 1.3 - - - 1~6f cannot be thrown, Throw range 1.3
Tornado Throw MP 200 150 5 2 45 51 - D - - 30/80 1.1 - - - 1~6f cannot be thrown, Throw range 1.1
Tornado Throw HP 220 200 5 2 39 45 - D - - 30/80 0.9 - - - 1~6f cannot be thrown, Throw range 0.9
Tornado Throw EX 200 150 5 2 54 60 - D - - 0/0 1.25 - - - 1~6f hit invincible, can be thrown, Throw range 1.25
Super Combo 0
+
335
0 1
+
5
2 41 48 -32 D 10 - 0/0 HL - - - 1f invincible, 2~7f LP strike invincible, MP throw invincible, HP projectile invincible
Ultra Combo 60
+
491
0 1
+
13
2 46 61 -30 D 17 - 0/0 HL - - - 1~5f invincible, 6~15 TBA Armor break, Pursuit property
A/D A/D Ed Ed Gd c c
Move Dmg Stun st la ed tt Gd Ht Gd Ht Eg HL c e s Notes