
August 8, 2011
buzztouch v1.5 "Cutter" for iOS

Getting Started - YOU MUST HAVE XCODE TO USE THIS SOFTWARE. 4.0.2 is the latest release, older
releases may work but remain untested.

a)  Unzip the downloaded source-code directory and double click the Xcode icon (blue) to open
    the project in Xcode.

b) Select "Simulator - iPhone 4.2" from the top-left-most drop down list in Xcode

c) Click "Build and Run" from the toolbar. 

The simulator should launch and your buzztouch application should load. Use the Refresh button
on the app's home screen to pull changes you make on the buzztouch control panel to your app.

A NOTE ABOUT THE iOS SDK
----------------------------------------
iOS 5 is in Beta release as of the time of this writing. Do not attempt to compile this project's source
code using the pre-release version of iOS 5 - it probably will not work.


A NOTE ABOUT iOS FRAMEWORKS
----------------------------------------
The project relies on several iOS packages knows as "frameworks" that are installed in your development
machine when you install the iOS SDK. The frameworks on your development machine are located in different
places in your files system, depending on the SDK version you are running. This means you may need to 
"Add Existing Frameworks" to the Xcode project if you have trouble compiling. 

Necessary Frameworks (look in the Frameworks folder in the Xcode project)
----------------------------------------
CoreAudio.framework
CoreLocation.framework
Foundation.framework
SystemConfiguration.framework
UIKit.framework
MobileCoreServices.framework
AVFoundation.framework
MessageUI.framework
libxml2.dylib
MapKit.framework
MediaPlayer.framework
CoreGraphics.framework
QuartzCore.framework
iAd.framework
MobFox.framework (third party, not included in Xcode)




	
	
	

